game

Terraria – Why I like it

This review is about a Terraria video game that is a 2D indie platform game where you can do about anything you’d like. You can fight monsters, build buildings, explore the terrain, gather resources and craft items and equipment.

Bullet Physics: How to change body mass

We’ve run into a problem with updates of a mass of the body in our game Burnt Islands. We had some flying robots on the platforms of their factory. These robots were static objects in the beginning with no mass (mass = 0).

Irrlicht culling problem

We’ve recently had major performance issues while testing the game. Debug information has shown that it was the graphics that was taking from 60 and up to 300 milliseconds per second to redraw all nodes. One of the issues that was discovered in analysis is that terrain ISceneNode had automatic culling EAC_OFF:

Performance testing in C++

While developing a message-driven system we’ve come to a problem of what type of object creation/destruction uses less system resources: stack or heap. And although you maybe know the answer it’s always interesting to measure to be sure. We’ve done it with the help of unit-testing.

Introduction – Space cube

In this introduction we’re looking at the basics of OpenGL and how presentation is working in practice.