We decided that it is time to implement some animations in our game “Burnt Islands“. Mostly because I had a task to add a catapult that was going to throw stones at enemies from the distance. A catapult needs to rotate toward the goal and to throw stones in the right direction. The whole thing without animation would look really weird.
We use Blender for modelling our models. It is a great tool for indie game developers.
Making an animation itself was not a problem. There are plenty of tutorials about it on the internet. The real problem was to export the animation from Blender and import it into the game so that everything runs correct.
Here I’m gonna show how I manged to do it after several days of troubleshooting.
Senior Software Engineer developing all kinds of stuff.
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