video games

gta 4 final mission helicopter

Grand Theft Auto 4 and robust design

Grand Theft Auto 4 Final mission

Have you ever tried playing GTA 4 final mission on a slow computer? I did! I managed almost to finish it. There is a bug in the final mission. You are riding a boat and you must catch up with a helicopter. At the time, I wasn’t able to catch up with a helicopter. No matter how many times I tried, I could not catch up with it. GTA 4, being a port from console to PC, the performance wasn’t quite there yet, even with fairly good hardware. Not too old compared to the release date.

game over burnt islands

Most difficult thing in videogame development

I’m writing this post mostly as a reminder to me and my coworkers at Studiofreya that we are not alone at struggling with video game development. Today I’ve noticed a tweet by famous Hobby Game Dev that was just about this topic. I’m gonna take answers to his question as a ground stone for this post.

catapult_1

Video game animation

Problem

We decided that it is time to implement some animations in our game “Burnt Islands“. Mostly because I had a task to add a catapult that was going to throw stones at enemies from the distance. A catapult needs to rotate toward the goal and to throw stones in the right direction. The whole thing without animation would look really weird.

burnt islands featured game engine

Mechanics behind a game engine

Monster game engine

We’ve worked on our own game engine (“Monster game engine”) for almost three years. It is this engine we were using to make “Burnt Islands“. By doing this we’ve fallen into the classic trap of making the engine and thinking a game will pop out somehow. Today, “Monster game engine” is a complex engine allowing you to make 3D and physics based games for Windows and Linux.