Dev

Read and write to spreadsheet in Java

I was writing an algorithm that would run and produce some results. These results should have been stored some place and retrieved during next program run. New values would then be added to the resulting list. The program needed to remember all the results from all run.

Most difficult thing in videogame development

I’m writing this post mostly as a reminder to me and my coworkers at Studiofreya that we are not alone at struggling with video game development. Today I’ve noticed a tweet by famous Hobby Game Dev that was just about this topic. I’m gonna take answers to his question as a ground stone for this post.

CEGUI tutorial: Cyrillic Russian fonts

We were planning on going to Steam Greenlight with our game “Burnt Islands” and decided to have more than just “English” language in the game. As we’ve built our own engine it was not so difficult to implement several languages. The solution (and the problem) was CEGUI. It has support for different languages and UTF fonts, but to figure out how to make it work was not so easy.

Triplanar terrain texturing with GLSL

Stretched textures on vertical triangles is one of a million possible bugs when texturing terrain with shaders. To fix it we need to recalculate texture coordinates in 3 projections: x, y and z.

Performance testing in C++

While developing a message-driven system we’ve come to a problem of what type of object creation/destruction uses less system resources: stack or heap. And although you maybe know the answer it’s always interesting to measure to be sure. We’ve done it with the help of unit-testing.