Android notification large icon from vector xml
There are several icons you can set on an Android notification: small app icon and a large optional icon for the body of the notification.
There are several icons you can set on an Android notification: small app icon and a large optional icon for the body of the notification.
I was writing an algorithm that would run and produce some results. These results should have been stored some place and retrieved during next program run. New values would then be added to the resulting list. The program needed to remember all the results from all run.
Btrfs is a relatively new 5th generation filesystem, similar to ZFS. For more information about those generations and filesystems, read this article over at Ars Technica.
I’m writing this post mostly as a reminder to me and my coworkers at Studiofreya that we are not alone at struggling with video game development. Today I’ve noticed a tweet by famous Hobby Game Dev that was just about this topic. I’m gonna take answers to his question as a ground stone for this post.
We were planning on going to Steam Greenlight with our game “Burnt Islands” and decided to have more than just “English” language in the game. As we’ve built our own engine it was not so difficult to implement several languages. The solution (and the problem) was CEGUI. It has support for different languages and UTF fonts, but to figure out how to make it work was not so easy.
In our game “Burnt Islands” that is a heavy physics based game in a dynamic world we needed to make physics shapes of the objects in the scene. We use Irrlicht graphics engine in the game with “Bullet physics” as a physics engine. In a previous post “From Irrlicht mesh to Bullet Physics mesh” we described how to make a physics mesh from a graphics mesh.
Stretched textures on vertical triangles is one of a million possible bugs when texturing terrain with shaders. To fix it we need to recalculate texture coordinates in 3 projections: x, y and z.
If you’ve upgraded Perl on your Gentoo box to 5.12, and tries to reemerge ImageMagick, you might get this error:
When I get this error, it’s always because I’ve opened the debugging process in Process Explorer.