graphics

Triplanar terrain texturing with GLSL

Stretched textures on vertical triangles is one of a million possible bugs when texturing terrain with shaders. To fix it we need to recalculate texture coordinates in 3 projections: x, y and z.

Introduction – Space cube

In this introduction we’re looking at the basics of OpenGL and how presentation is working in practice.

Introduction – Robot Arm

In this introduction we’re looking at the basics of OpenGL and how transformations are working in practice. In OpenGL, a robot arm is the perfect example for excersizing with the transformation matrix.