Building Boost 1.64, 1.65, 1.66 with Visual Studio 2017
Visual Studio 2017 has been released, and it wasn’t exactly trivial to get previous versions of boost (1.63 and down) or next versions 1.67 and 1.68 to build with it.
Visual Studio 2017 has been released, and it wasn’t exactly trivial to get previous versions of boost (1.63 and down) or next versions 1.67 and 1.68 to build with it.
Boost 1.62 was released 28th Sept 2016 and can be downloaded from http://www.boost.org/users/history/version_1_62_0.html.
Boost 1.61 was recently released (May 2016) and can be downloaded from http://www.boost.org/users/history/version_1_61_0.html.
C++ Boost 1.60 library can be downloaded from http://www.boost.org/users/history/version_1_60_0.html.
If you try to build Boost 1.58 with Visual Studio 2015, you’ll get this error “Unknown compiler version - please run the configure tests and report the results
” when building, do this.
Though hard drives are getting larger in size, we still face issues such as filled up space, disorganized data, tons of clutter and duplicate files. The newly launched Windows 10 is also prone to host unwanted junk which should be removed occasionally to keep your computer running at its optimum performance. Here are the ways to deep-clean your system: :
This post describes building of boost library with Visual Studio 2013.
This error is from Visual Studio, and happens when you try to call a method with move semantics (&&
) and the type doesn’t understand it has to be moved.
I was making a huge seamless texture of a concrete wall, when I found out that the original textures were taken with a light source more powerful at the right side. This resulted in images where the left side was darker than the right one.
I’m writing this post mostly as a reminder to me and my coworkers at Studiofreya that we are not alone at struggling with video game development. Today I’ve noticed a tweet by famous Hobby Game Dev that was just about this topic. I’m gonna take answers to his question as a ground stone for this post.