Android notification large icon from vector xml
There are several icons you can set on an Android notification: small app icon and a large optional icon for the body of the notification.
There are several icons you can set on an Android notification: small app icon and a large optional icon for the body of the notification.
I was writing an algorithm that would run and produce some results. These results should have been stored some place and retrieved during next program run. New values would then be added to the resulting list. The program needed to remember all the results from all run.
The way of packaging code changes all the time. In this article we will show you how to pack Java code in a JAR file with Gradle and Maven plugins and give an Android ProGuard obfuscation example with ProGuard library.
I am in the process of rewriting some software, and one of the steps is to replace an ancient ODBC client library with a more modern C++ SQL server wrapper client library.
In 1999, Bill Gates predicted that there will be developed devices that connect with each other and synchronize data in a smart way.
Drones, quadcopters, RS helicopters and other remote controlled crafts are hot topic these days. We programmers are more interested in how to program them to do something cool. Indeed, it’s become more and more easy.
I’m writing this post mostly as a reminder to me and my coworkers at Studiofreya that we are not alone at struggling with video game development. Today I’ve noticed a tweet by famous Hobby Game Dev that was just about this topic. I’m gonna take answers to his question as a ground stone for this post.
We were planning on going to Steam Greenlight with our game “Burnt Islands” and decided to have more than just “English” language in the game. As we’ve built our own engine it was not so difficult to implement several languages. The solution (and the problem) was CEGUI. It has support for different languages and UTF fonts, but to figure out how to make it work was not so easy.
It was time to implement some animations in our game “Burnt Islands“. The task was to add a catapult that was going to throw stones at enemies from the distance. A catapult needs to rotate towards the goal and to throw stones in the right direction. The whole thing without animation would look really weird.
In this introduction we’re looking at the basics of OpenGL and how presentation is working in practice.