bullet physics

From Irrlicht mesh to Bullet Physics mesh

There is typically no physics functionality in graphics engines like Irrlicht. If you are using graphics and physics engines instead of one like Unity or Unreal Engine then you will run into a problem called “Irrlicht physics”. Recall that Irrlicht is just a graphics engine. It renders object on the screen and that is all. In order for an object to be able to have physics properties you would need to integrate physics and graphics engines.

Bullet Physics: How to change body mass

We’ve run into a problem with updates of a mass of the body in our game Burnt Islands. We had some flying robots on the platforms of their factory. These robots were static objects in the beginning with no mass (mass = 0).