Recent research has shown that playing video games makes some pieces of your brain thicker. In a research paper published on PLOS ONE have researches found a robust positive association between cortical thickness and video gaming duration. The results may represent the biological basis of previously reported cognitive improvements due to video game [...]
We decided that it is time to implement some animations in our game “Burnt Islands“. Mostly because I had a task to add a catapult that was going to throw stones at enemies from the distance. A catapult needs to rotate toward the goal and to throw stones in [...]
Monster game engine
We’ve worked on our own game engine (“Monster game engine”) for the last two and a half years. It is this engine we are using to make “Burnt Islands“. The point in the beginning was to make a game “Monster”, but we’ve fallen into the classic trap of making the [...]
Terraria is a 2D indie platform game where you can do about anything you’d like. You can fight monsters, build buildings, explore the terrain, gather resources and craft items and equipment.
At first glanze, Terraria might look just like another Minecraft clone. It’s not. Certainly not. But if you like Minecraft, you’ll like Terraria.
There are some pretty interesting discussions on reddit.com sometimes. This time nearly 10 thousand people voted some constant lies they they tell to others. Here is a short list:
1. I don’t need to write that down, I will remember that.
2. “I’ve been really busy.”
The greatest catch all in history. Works [...]
It is mostly code, but it is nicely indexed with a table of contents for the impatient.
It features signals with lambdas, classes and templates. Check it out!
I got this error when trying to build our game Burnt Islands for Linux. It was bepuzzling. There was nothing wrong with the syntax, it compiled under Windows with no problems. I know G++ have its quirks, however, this was strange.
This was the original code it didn’t like.
The error [...]
We are making a game and my task was to make sure that a player has resources left after it destroys some items, for example, a wooden house. It takes 4 “wooden items” to make a wooden house and I wanted it to be 3 wooden items left after it is destroyed. So [...]
We’ve run into a problem with updates of a mass of the body in our game Burnt Islands. We had some flying robots on the platforms of their factory. These robots were static objects in the beginning with no mass (mass = 0).
After the factory was [...]
Installing Blaze Advisor is not always easy. The problem often is that Blaze Advisor installation can’t find java on your pc. Here is how I do it:
1. Download the newest installer package.
2. Extract the archive / installer into a folder.
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